Splatter a Hoedown missions
The first 12 story missions are listed below. Each has its own timer, goal and twist, and can be replayed on Easy, Normal or Hard. Behind them are 38 more to finish the 50-mission campaign, plus 10 bonus missions in Detroit After Dark.
- MISSION 1 · FREE FOR EVERY PLAYER
Clear the Block
Tag 10 contestants before the 3-minute timer runs out.
- MISSION 2
Alley Cats
Flush contestants out of alleys and from behind dumpsters. Ambush tags from hiding score +50.
- MISSION 3
Drive-By Dye Job
Roll the lowrider through 6 glowing checkpoints and splatter 3 rival lowriders in 3 minutes.
- MISSION 4
Cash Bait
Lure contestants into the gold zone with dollars, baggies and smokes, then paint them while they're hooked.
- MISSION 5
Hoedown Showdown
A hip-hop block party: two dance crews battle by the DJ booth while the lowrider car show bounces around them. Tags during the beat-cut freeze pay double.
- MISSION 6
Trap House Takeover
Clear a dark indoor arena of 6 stealthy opponents who patrol, take cover and shoot back.
- MISSION 7
Velvet Rope Raid
Sneak into the neon Velvet Rope club, collect 10 dancer tips past the bouncers, then paint-bomb the rival boss's VIP party.
- MISSION 8 · UNLOCKS AFTER VELVET ROPE RAID
Walk Home
The club has closed and the dancers are heading home. Tag 8 before they get there; big tippers get shout-outs and double cash.
- MISSION 9 · DRIVING · UNLOCKS THE SIDESHOW MONTE
Sideshow Spin
Shut the street down for a sideshow: handbrake-drift your lowrider through 8 glowing paint gates and spin donuts for the crowd before time runs out.
- MISSION 10 · BOSS · UNLOCKS AFTER WALK HOME
Clear the Biker Bar
Chapter 1 boss: paint-sabotage 3 choppers, brawl through 6 tough bikers, take down Throttle, then escape through the gate while the gang chases you.
- MISSION 11 · DRIVING · UNLOCKS AFTER THE BIKER BAR
Lowrider Hop Contest
Chapter 2 opener: a 60-second hop-off in the hop pit. Big pumped hops, on-beat combos and air spins all score points; the highest score when the clock runs out wins.
- MISSION 12 · TWO STAGES · UNLOCKS AFTER THE HOP CONTEST
Brickhouse Courts
Westside's crew dug into the Brickhouse Courts projects. Clear the courtyard, kick in the apartments, then take out the balcony snipers and their armored leader. A checkpoint saves your progress halfway.
38 more to finish the 50-mission campaign, plus 10 bonus missions in Chapter 6: Detroit After Dark. Clear missions to unlock the rest of the story: Velvet Vic's Courts, the Chrome Kings' race circuit, Foreman Grease's factory, the Ultimate Hoedown finals and a night on the town in Detroit.
Start UnlockingDifficulty and replay value
Pick Easy, Normal or Hard before each run. Hard pays more cash and earns a skull badge the first time you clear each mission; clear them all on Hard to unlock the Skull car paint. One mission each day becomes the Daily Hard Bounty, with a shorter timer and a bonus that grows with your streak.
Practice Range
The Practice Range is a free, no-pressure lot for testing weapons, aim assist and the lowrider. Nothing you do there costs paintballs.
Missions in development
More missions, including a multi-stage Block Boss finale and Big Smokeout's Last Stand, are being built. They are not playable yet and will be announced on the Updates page when they launch.